![]() Ergo, it’s a lot of fun.Īnd it doesn’t use the Wii U GamePad much for anything other than a horn or overhead track view - or for off-TV play. Spot any old favourites with new features? Nintendo is also expanding the game’s roster with the likes of Metal Mario, Latiku Lakitu and a Shy Guy, all newly announced today for Mario Kart 8.Īlso in keeping with tradition, the game has new course and re-done old ones. There are some new power-ups, of course, including the Super Mario 3D World-inspired piranha plant that you can see in a shot up top. Before you race, you can customise your kart’s wheels, body and glider attachment, as you could in Mario Kart 7. Power-ups and power-slides, three different racing speeds, several cups, each containing four races, a battle mode. Otherwise, what you get in MK8 is pretty familiar. Collisions, you see, suddenly become desirable. Bumping into any other kart while in anti-grav gives you a speed boost. When you drive up into the anti-grav areas, your tires swivel and you can start gliding around. The big addition to the MK formula this time is the ability to drive up walls and on ceilings. It worked before and I guess they think it still works now. ![]() But, hey, Nintendo still likes to spend time and money making a game that only a portion of their audience can play. The gameplay isn’t beyond the capabilities of Nintendo’s popular handheld. Graphics aside, I couldn’t tell you a good non-business reason for Nintendo to keep 8 from also running on the 3DS. The knock would be that Mario Kart 8 doesn’t play all that differently than the other Mario Karts.
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